InterAjedrez®
División Email


Sala Postal 3ª Generation.

Brief instructions.


Essential aspects.

The new interfaz is directed to the player. There is only a page for all the games of the tournaments. So far, each tournament or section (SASA, PIRAMIDE, ...) had a different page with their games.

When you get to this only page it is necessary to identify (identification and key). Checked the information, the aplication is shown. It is possible to get into like a guest, obviously, only as an espectator. Just for that, you have to write any name and leave thekey`s box as it appears.

The first thing that the player must do is to selection the wanted games for working. This can be done by different forms:

  • Searching the games where you have the turn for moving. Pressing the knob
  • Searching all the games. Pressing the knob
  • Searching games that comply with determined conditions. When you press the
    knob a new window is opened for introducing the criterion that games must comply. When you press the knob "To search the servant", games that comply with the imposed criteria will be received. If you introduce information in the first box of this window, the labelled as "Game", the rest of information introduced is ignored (the number`s game is only one and only it can be one that complywith that specification).
  • Searching games by tournaments. Through the knob (trophy) the criteria that tournaments to selection must comply are specified. After pressing the knob
    "To search tournaments", a list with the agreement of the tournaments will be shown. In this list we can mark the tournaments we are interested in and the type of games to recover (in course, finished or all and if only the own or all).When we press the knob "Searching games" the games of the indicated tournaments that comply with the imposed requirements are received.

Having the list of the games, we can go over them to show and doing our movements
where it was necessary.

return


To view games and inscriptions.

The tournaments at the notification stage can be seen pressing the knob , "Received the list of notifications", we do click in one of them to mark it. Pressing the knob "ver" ( to see) the complete card will be shown and we would have the possibility of inscription pressing the knob "Inscribirse" ( to join), or withdraw if we are already registered.

return


To move.

We have to realize two actions for doing a movement:

We have to do click (with the mouse ) over the piece to move for defining, that piece will be framed in a blue color. Next we do click over the final box of the movement. In that moment the system will check the validity of the movement. If it is aceptable, the final box will be framed in a red color. On the contrary, you will receive a notification.
If there is a marked movement (blue and red visible boxes) and you do click in a box (different of the blue marked) it is understood that you want to change the final box of the movement. The red mark is retired and the new movement is checked. If it is correct, the new box is marked. If the click is done over the blue marked box, that is the same as withdrawing the movemet. Red and blue marks are withdrawn.

Castling. The piece that moves is the king. The first click of the mouse is over the king. Next you do click over the final box of the king and the movement is defined.

Capture en passant. You do click over the pawn that is going to realize the capture. Next, clic over the final box of the pawn after the capture (the empty box behind the contrary pawn who moved two boxes).

Coronation. When a pawn reaches the octave or the first file, a window is opened with a knob for each piece to crown. Press the piece that you want and the movement will be defined. 

Until here we have defined the movement. If we go out the room or we change the game, we wouldn`t have done anything. We have to send the movement for its registrationn .

The movements won`t be registered until pressing the knob

Moving when you have a permission means that you renounce to the rest of the days of that permission.

return


Conditioned moves.

Once we have marked our movement, the initial knob of a varient is activated. If you press that knob, our movement will be realized and the possibility of moving pieces over the chessboard is activated. In that moment, we do the movement that we supose our rival will realize. Next we do the movement that we would do in that case (conditioned move). We can extend the varient wherever we want. For finishing the varient we press the knob ending of the varient , and the chessboard will come back to show the beginning of our first movement. It will appear marked through the blue and red squares.

If we want to add other conditioned move, we press the initial knob of the varient and we repeat the process.

We can add as many varients as we want.

The different varients will appear written in brackets in the window under the initial and final knobs of the varient. That window can be removed through the knob next to the knob "ending of the varient".

return


State of the games.

The aplication shows the state of the games by different forms:

In the list of the games.

In the list of the games situated in the low part of the window, the finished games are distinguished:

  • Firstly, the last of the columns , "Resul" that will  show the result of the game, when it is in course will show ("*").
  • The second column of that list, "Tur", appears in white for the finished games, when the game is in course we will see a "B" or "N" depending the turn of the game.

The games where we have to move (where that games are shown in that list) appear a red mark "X" in the first column "To":

When we do click with the mouse over the head of each column , the games are ordered by its content in that column.

Over the chessboard.

When the game is finished, the result is shown over the blue bottom, below of the same chessboard. The games in course dont`t show anything, or they show the sign "PROPTA TABLAS" when the player of the last movement proposes stage to his rival.

In the top/bottom left corners of the board, two small images (relationed with the players) are shown, the bottom with the white player and the top with the black player. When the game is finished, the image of the winner is blue and the image of the rival is grey . If it is stage, both players appear in a blue color.

The image of a player with the turn is green and the image of his rival is red for a game in course.

When a player have a permission and he must move, a red image with a green square is shown .

return


To finish the game.

The game finishes automatically when a player gives mate, drowns his rival or when there are only the kings over the board.

To propose stage is possible when you have the turn. The form to do it is the next one:

We have to mark the movement to realize like in a normal move and next we have to mark the box "Proponer Tablas".

We send the movement. It is important to know that the box "Proponer Tablas" won`t  be available until working the movement.

The rival will see, under the board, the sign PROPTA TABLAS and the knob " Acep.Tablas"

If the player agrees with the draw (stage), he must press the knob "Acep.Tablas" for finishing the game with that result. If you don`t accept the draw, you have to do the next move normally.

You have to press the knob "Rendir" for giving up the game and the game will f finished immediately.

return


Permissions.

We have to write the number of the days of the permission in the corresponding box for having a permission and pressing the knob "Permiso". The normal form is to do it after doing our last move.When our rival responses and we recover the turn of moving, the time of permission will start to count.Once that time is exhausted, so our time of reflection will begin to count. There is no problem if we ask a permission after our turn.

The number of the days (permisssion) must be between the minimum established for that game and the total of the days we have. We hadn`t spent the number of permissions we have.

An important rule is the next one: if a player do a move having a permission (the days os permission are not spent), the permission will be cancelled. The days without consuming won`t be returned/refunded. That rule is important when we do conditioned moves, for example:

  1. If we do a move and we accompany it with a conditioned move.
  2. Next we ask for a permission.
  3. Then our rival realizes the move that we hoped and the conditioned is activated.
  4. So our permission will be cancelled because we have moved.

return


Time control.

The game room application considers the day as the time unit. The amount of days consumed by a player since his opponent’s last move until making his own move is called thinking time, and is limited by the “time control” specified for that game.

The time control consists basically in a predefined amount of days available for making a determined number of moves; for example, 10 days available for making 5 moves. Sometimes a certain amount of days will be added to the available time for each move, for example, 2 days added after each move.

Usually the game is divided into sections, each one having a different time control. For example, 15 days for the first 5 moves, and then 40 days for every next section of 20 moves.

The days of thinking time not consumed in one section are added to the available days for the next section.

Due to this time control method, the concept of “time control move” arises. A time control move is one after which a new section of the game starts. Therefore, the player should reach that move before the corresponding section’s available time expires. For example, if the time control is:

15 days for the first 5 moves, and then 40 days for every next section of 20 moves

Then the first “time control move” will be move number 5; it means that he should make the fifth move before accumulating more than 15 days of thinking time.

Next time control move will be move number 25; it means that he should make the 25th move before accumulating more than 40 days of thinking time plus the days saved in the previous section.

The next time control moves will be the 45th, the 65th, etc.

A player may make his first moves very quickly, accumulating a large amount of days (perhaps more than 100 days) available for his next sections. This player may then be out of play for months. In order to avoid this situation, the time control is often subject to an additional restriction. Independently of the amount of days available as thinking time, players shall never be out of play more than a certain number of days, for example, 15 days.

The time control for a tournament is established at the call for that tournament. Once games have started, the time control is shown at the right of the game room window. As an example look at the following image:

In this game it is black’s turn to move, as indicated by his shaded data row.

The first column shows the “time control move” (JugCtr); for both sides it is the 35th move.

White has 60 days available for his next move (D.Disp.) because he has only used 5 days of thinking time (D.Refle). However, a restriction of a maximum of 15 days out of play is established for this game, so White can consume a maximum of 15 days (Días) in his next move, provided he currently has no permission (Permiso 0).

Black’s data are analogous. In spite of the fact that he has 55 days available for his next move, he can only consume 11 days because his opponent moved 4 days ago. Black has been out of play for 4 days, and he can stay for a maximum of 15 days without moving.

If a player has a permission, it is shown in the column Permiso of the same panel. The following image is an example:

White currently has a permission (permiso) of 13 days left. As days pass by, this number wil be decreased. Once there are no more permission days, the number of days in the column Días wil start to decrease.

The number of permissions allowed per game and the total maximum amount of permission days are established at the call for the tournament. Players usually have at their disposal 4 permissions, with a total maximum amount of 30 days amongst all of them. No permission can last less than 7 days. All this information is shown below the previously mentioned panel. For example, in the image:

all White’s permissions are intact: 4 permissions (Num) and 30 days (Días). On the other hand, Black has used one permission of 20 days, since he has only 3 more permissions (Num) and a total of 10 days left (Días).

return


To silence the post.

Whenever a move is done in a game, the system sends an e-mail to both players informing of that move. Nevertheless, it can be established the renunciation to our mails, the mails of our rival or none. That can/must do it game by game. In the right part of the window, next to the knob of asking for permisssions, the options of the next image can be seen:

Initially,, both options (Mail Rival and Mail Copia) appear marked. If we don`t want to receive e-mails of our moves, the mark of the box "Mail Copia" is retired. If we don`t want to receive e-mails of the move`s rival, the mark of the box "Mail rival" is also retired. For any change in those boxes it is necessary to press  the knob "Actualiza".

That options are independent for each game. If we want to avoid the e-mails in all the games, we have to do the changes in all of them, pressing the knob "to update" in each game.

The sended e-mails (when a game is finished) are not affected by that options.

return


Table of results of a tournament.

In any moment we can visit the results of a tournament. In that table, the results are being written when the games finish.

Press the knob (trophy) for seeing the table, introduce the information for
the tournaments searching and pressing the knob "To search tournaments". Next a list of the tournament that comply with the criteria of selection will be shown, when we do click over the tournament we are interested in. The knob "Ver resultados" (To see results) will be activated, we press that knob and we will see the results.

return


Auxiliary chessboard. 

When we press the knob a new window is opened with an auxiliary board or blackboard:

This board permits the free movement of the pieces to analyse any position. When it is opened, the same position of the principal board is shown.

For putting a piece in the board we have to selection it in the top of the window, doing click with the left button of the mouse over its icon. Next, clic with the right button of the mouse over the wanted box.

We have to drag a piece for moving it.

Press the initial knob (situated in the top-left corner of that window) for going to the first position.
There is a knob on top of the box h8, signed as " + " or " - , that permits to increase or decrease the size of this auxiliary board.
On the left of the previous knob we find the knob that permits the turning of the board

return


Download games in PGN

You can get the games in PGN format by three different ways.

  1. PGN of the game you are currently watching, by means of the button
  2. PGN of a game in which it is your turn to move, by means of the button
  3. PGN of games of a tournament, by means of the button , selecting uncompleted games, completed games, all games, etc. (see how to search games in a tournament).

Because of security reasons, Java applications (such as the game room application) are not allowed to write in user’s disks. The solution is to offer to the user a text which he can copy and paste into other applications, such as Notepad. Once you have pasted the text, save the file by means of the menu option "File/Save as..." and name it myname.pgn (e.g. open2004.pgn). Saved PGN files can be directly viewed from applications like ChessBase or Fritz. If your text editor insists on appending to the filename a .txt extension (e.g. open2004.pgn.txt), try to type it quoted ("open2004.pgn").

In order to copy a text, you have to select it (the program shows it selected al ready) and then press “Ctrl” + “Insert” to copy it to clipboard. By pressing “Shift” + “Insert” at the application window you can paste the text there.

return


Annotations (Post it).

Players have at their disposal a place in which they can make annotations for every game ("Post it" like). These annotations may only be read by the player who wrote them; nobody is allowed to read someone else’s annotations, even though they were opponents in the same game.

You can get access to the annotation panel by the button at the centre right of the screen. It will always appear without annotations. If the game has any, they can be recovered by the button "Recupera".

Once a new annotation has been written or an existing one has been modified, it should be saved by means of the button "Graba".

The button "Limpia" only empties the panel; in order to delete the last saved annotation, you have to press the button "Graba" after you have pressed the button "Limpia".

Every time you press the button "Graba", the saved annotations are replaced by those in the panel. If you wish to add some comments to existing annotations, recover them first by the button "Recupera", add then your new comments and finally press the button "Graba".

Take into account that there is only one annotation panel for a game; it is not possible to annotate every move separately.

You can write annotations in a game up to a maximum of 4000 characters.


Other functions.

To turn the chessboard.

This function changes the speed of the pieces over the board when we realize movements.

The moves can be reproduced when they have already done. A window with the registration of a game in format PGN is opened. This format is ready for "cutting and sticking " and going to other aplication, for example, Chessbase. 

It is possible to send an e-mail to our rival with copy or no copy, to the arbitrator and to yourself. 

Permiten reproducir los movimientos ya realizados en una partida.

return


Virtual Machine Java (VM).

The game room is an aplication Java that needs the virtual machine Java" for the carrying out. Until the version 6.0 - Internet Explorer (Microsoft), this one was an incorporated element by factory in the navigator.Since the version 6.0, Microsoft doesn`t include the VM in its navigator, but it is possible to unload it from Internet or unloading the plug-in of Sun. This one has a bigger size and it spends more time in unloading, but it is preferable to the old VM of Microsoft. If  you don`t know which one do you want, we recommend you the VM of Sun.

You have to do the next thing for seeing the arrangement and configuration of this VM:

  • In the tools display, press over the last option, Internet Options.
  • In the next window, press over the Advanced Options.
  • You will see, in the central area, a long list with different sections as Accessibility, Configuration of HTTP 1.1, ... Go down and you will see a setion, named Microsoft VM, between Impresion and Multimedia. 

  • If the Sun virtual machine is installed, it appears before Microsoft, the game room will work correctly with one of them selectioned.

If the Sun is marked, it will have preference over Microsoft, the central option (Consola Java...) one of the three of Microsoft , is superfluous and it can slip away.

If you don`t have the VM of Sum (Java (Sun)), make sure of marking the three boxes of the section Microsoft VM, press over To Apply and finally close the explorer.

When you try entry in the page of the game room it is probable that all is resolved.

If this section is not present in your Internet options, so you don`t have installed the virtual machine java. We recommend you the unloading of the VM of Sun.

Go to the page below for unloading and installing the VM of Sun (Java Plug-in):

http://java.com/en/index.jsp

Press the yellow knob "Get it Now" and follow the instructions. When the process finishes, the VM of Sun will have been installed, If you have problems after that, go to the section advanced Options and check that you have marked  the Java Sun option and without marking  Microsoft.

return


To remind the access information.

It is necessary to mark the box "Recordar datos de acceso" (To remind the access information), situated just below the knob "Conectar" (To conect) for no-writing the identification and key. It is important to know that yhid function only works if you have your navigator configurated for the using of cookies, in general/for our direction.

return