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The new interfaz is directed to the player. There is only a page for all the games of the tournaments. So far, each tournament or section (SASA, PIRAMIDE, ...) had a different page with their games. When you get to this only page it is necessary to identify (identification and key). Checked the information, the aplication is shown. It is possible to get into like a guest, obviously, only as an espectator. Just for that, you have to write any name and leave thekey`s box as it appears. The first thing that the player must do is to selection the wanted games for working. This can be done by different forms:
Having
the list of the games, we can go over them to show and doing our movements To view games and inscriptions. The tournaments at the notification stage can be seen pressing the knob We have to realize two actions for doing a movement: We have to do click (with the mouse ) over the piece to move for defining,
that piece will be framed in a blue color. Next we do click over the final
box of the movement. In that moment the system will check the validity of
the movement. If it is aceptable, the final box will be framed in a red
color. On the contrary, you will receive a notification. Castling. The piece that moves is the king. The first click of the mouse is over the king. Next you do click over the final box of the king and the movement is defined. Capture en passant. You do click over the pawn that is going to realize the capture. Next, clic over the final box of the pawn after the capture (the empty box behind the contrary pawn who moved two boxes). Coronation. When a pawn reaches the octave or the first file, a window is opened with a knob for each piece to crown. Press the piece that you want and the movement will be defined. Until here we have defined the movement. If we go out the room or we change
the game, we wouldn`t have done anything. We have to send the movement for
its registrationn Moving when you have a permission means that you renounce to the rest of the days of that permission. Once we have marked our movement, the initial knob If we want to add other conditioned move, we press the initial knob of the
varient We can add as many varients as we want. The different varients will appear written in brackets in the window under
the initial and final knobs of the varient. That window can be removed
through the knob The aplication shows the state of the games by different forms: In the list of the games. In the list of the games situated in the low part of the window, the finished games are distinguished:
The games where we have to move (where that games are shown in that list) appear a red mark "X" in the first column "To":
When we do click with the mouse over the head of each column , the games are ordered by its content in that column. Over the chessboard. When the game is finished, the result is shown over the blue bottom, below of the same chessboard. The games in course dont`t show anything, or they show the sign "PROPTA TABLAS" when the player of the last movement proposes stage to his rival. In the top/bottom left corners of the board, two small images (relationed
with the players) are shown, the bottom with the white player and the top
with the black player. When the game is finished, the image of the winner is
blue The image of a player with the turn is green When a player have a permission and he must move, a red image with a green
square is shown The game finishes automatically when a player gives mate, drowns his rival or when there are only the kings over the board. To propose stage is possible when you have the turn. The form to do it is the next one: We have to mark the movement to realize like in a normal move and next we have to mark the box "Proponer Tablas".
We send the movement. It is important to know that the box "Proponer Tablas" won`t be available until working the movement. The rival will see, under the board, the sign PROPTA TABLAS and the knob " Acep.Tablas"
If the player agrees with the draw (stage), he must press the knob "Acep.Tablas" for finishing the game with that result. If you don`t accept the draw, you have to do the next move normally. You have to press the knob "Rendir" for giving up the game and the game will f finished immediately. We have to write the number of the days of the permission in the corresponding box for having a permission and pressing the knob "Permiso". The normal form is to do it after doing our last move.When our rival responses and we recover the turn of moving, the time of permission will start to count.Once that time is exhausted, so our time of reflection will begin to count. There is no problem if we ask a permission after our turn. The number of the days (permisssion) must be between the minimum established for that game and the total of the days we have. We hadn`t spent the number of permissions we have. An important rule is the next one: if a player do a move having a permission (the days os permission are not spent), the permission will be cancelled. The days without consuming won`t be returned/refunded. That rule is important when we do conditioned moves, for example:
The game room application considers the day as the time unit. The amount of days consumed by a player since his opponent’s last move until making his own move is called thinking time, and is limited by the “time control” specified for that game. The time control consists basically in a predefined amount of days available for making a determined number of moves; for example, 10 days available for making 5 moves. Sometimes a certain amount of days will be added to the available time for each move, for example, 2 days added after each move. Usually the game is divided into sections, each one having a different time control. For example, 15 days for the first 5 moves, and then 40 days for every next section of 20 moves. The days of thinking time not consumed in one section are added to the available days for the next section. Due to this time control method, the concept of “time control move” arises. A time control move is one after which a new section of the game starts. Therefore, the player should reach that move before the corresponding section’s available time expires. For example, if the time control is: 15 days for the first 5 moves, and then 40 days for every next section of 20 moves Then the first “time control move” will be move number 5; it means that he should make the fifth move before accumulating more than 15 days of thinking time. Next time control move will be move number 25; it means that he should make the 25th move before accumulating more than 40 days of thinking time plus the days saved in the previous section. The next time control moves will be the 45th, the 65th, etc. A player may make his first moves very quickly, accumulating a large amount of days (perhaps more than 100 days) available for his next sections. This player may then be out of play for months. In order to avoid this situation, the time control is often subject to an additional restriction. Independently of the amount of days available as thinking time, players shall never be out of play more than a certain number of days, for example, 15 days. The time control for a tournament is established at the call for that tournament. Once games have started, the time control is shown at the right of the game room window. As an example look at the following image:
In this game it is black’s turn to move, as indicated by his shaded data row. The first column shows the “time control move” (JugCtr); for both sides it is the 35th move. White has 60 days available for his next move (D.Disp.) because he has only used 5 days of thinking time (D.Refle). However, a restriction of a maximum of 15 days out of play is established for this game, so White can consume a maximum of 15 days (Días) in his next move, provided he currently has no permission (Permiso 0). Black’s data are analogous. In spite of the fact that he has 55 days available for his next move, he can only consume 11 days because his opponent moved 4 days ago. Black has been out of play for 4 days, and he can stay for a maximum of 15 days without moving. If a player has a permission, it is shown in the column Permiso of the same panel. The following image is an example:
White currently has a permission (permiso) of 13 days left. As days pass by, this number wil be decreased. Once there are no more permission days, the number of days in the column Días wil start to decrease. The number of permissions allowed per game and the total maximum amount of permission days are established at the call for the tournament. Players usually have at their disposal 4 permissions, with a total maximum amount of 30 days amongst all of them. No permission can last less than 7 days. All this information is shown below the previously mentioned panel. For example, in the image:
all White’s permissions are intact: 4 permissions (Num) and 30 days (Días). On the other hand, Black has used one permission of 20 days, since he has only 3 more permissions (Num) and a total of 10 days left (Días). Whenever a move is done in a game, the system sends an e-mail to both players informing of that move. Nevertheless, it can be established the renunciation to our mails, the mails of our rival or none. That can/must do it game by game. In the right part of the window, next to the knob of asking for permisssions, the options of the next image can be seen:
Initially,, both options (Mail Rival and Mail Copia) appear marked. If we don`t want to receive e-mails of our moves, the mark of the box "Mail Copia" is retired. If we don`t want to receive e-mails of the move`s rival, the mark of the box "Mail rival" is also retired. For any change in those boxes it is necessary to press the knob "Actualiza". That options are independent for each game. If we want to avoid the e-mails in all the games, we have to do the changes in all of them, pressing the knob "to update" in each game. The sended e-mails (when a game is finished) are not affected by that options. Table of results of a tournament. In any moment we can visit the results of a tournament. In that table, the results are being written when the games finish. Press the knob When we press the knob
You can get the games in PGN format by three different ways.
Because of security reasons, Java applications (such as the game room application) are not allowed to write in user’s disks. The solution is to offer to the user a text which he can copy and paste into other applications, such as Notepad. Once you have pasted the text, save the file by means of the menu option "File/Save as..." and name it myname.pgn (e.g. open2004.pgn). Saved PGN files can be directly viewed from applications like ChessBase or Fritz. If your text editor insists on appending to the filename a .txt extension (e.g. open2004.pgn.txt), try to type it quoted ("open2004.pgn"). In order to copy a text, you have to select it (the program shows it selected al ready) and then press “Ctrl” + “Insert” to copy it to clipboard. By pressing “Shift” + “Insert” at the application window you can paste the text there. Players have at their disposal a place in which they can make annotations for every game ("Post it" like). These annotations may only be read by the player who wrote them; nobody is allowed to read someone else’s annotations, even though they were opponents in the same game. You can get access to the annotation panel by the button Once a new annotation has been written or an existing one has been modified, it should be saved by means of the button "Graba". The button "Limpia" only empties the panel; in order to delete the last saved annotation, you have to press the button "Graba" after you have pressed the button "Limpia". Every time you press the button "Graba", the saved annotations are replaced by those in the panel. If you wish to add some comments to existing annotations, recover them first by the button "Recupera", add then your new comments and finally press the button "Graba". Take into account that there is only one annotation panel for a game; it is not possible to annotate every move separately. You can write annotations in a game up to a maximum of 4000 characters.
The game room is an aplication Java that needs the virtual machine Java" for the carrying out. Until the version 6.0 - Internet Explorer (Microsoft), this one was an incorporated element by factory in the navigator.Since the version 6.0, Microsoft doesn`t include the VM in its navigator, but it is possible to unload it from Internet or unloading the plug-in of Sun. This one has a bigger size and it spends more time in unloading, but it is preferable to the old VM of Microsoft. If you don`t know which one do you want, we recommend you the VM of Sun. You have to do the next thing for seeing the arrangement and configuration of this VM:
If the Sun is marked, it will have preference over Microsoft, the central option (Consola Java...) one of the three of Microsoft , is superfluous and it can slip away. If you don`t have the VM of Sum (Java (Sun)), make sure of marking the three boxes of the section Microsoft VM, press over To Apply and finally close the explorer. When you try entry in the page of the game room it is probable that all is resolved. If this section is not present in your Internet options, so you don`t have installed the virtual machine java. We recommend you the unloading of the VM of Sun. Go to the page below for unloading and installing the VM of Sun (Java Plug-in): Press the yellow knob "Get it Now" and follow the instructions. When the process finishes, the VM of Sun will have been installed, If you have problems after that, go to the section advanced Options and check that you have marked the Java Sun option and without marking Microsoft. To remind the access information. It is necessary to mark the box "Recordar datos de acceso" (To remind the access information), situated just below the knob "Conectar" (To conect) for no-writing the identification and key. It is important to know that yhid function only works if you have your navigator configurated for the using of cookies, in general/for our direction. |